Reinforcements, reinforced outposts, increased vigilance, anything that would make me think twice before taking action, and tactical solutions would play a major role here. For me it is natural that when we discover ourselves, the game should take consequences for us. The game world does not react in any way to our actions, which often leads to absurd situations. Too much chaos in chaosĭespite the interesting background, the missions were designed in a very limited way. Know more: DNF Duel Anime Fighting Gameplay Trailer.
Did I mention that enemies cannot open doors or gates and simply gather against the wall when alerted? With this level of artificial intelligence, it is extremely difficult to get immersion that affects the player’s involvement. The staff and civilian guests of the place saw more officers dying, but no one was tempted to raise the alarm, and the rest of the soldiers still had a great time strolling among the corpses of their colleagues.
The apogee of my disappointment was the mission where I was able to fire a whole room of officers playing at the ball, hiding behind a door frame. AI is completely lost there and even when we stand a meter from the victim, it will not take any consequences for us. The icing on the cake, however, are the missions that take place in civilian zones. With indescribable pleasure they run into the line of fire, which leads to meaningful situations in which one partisan, like Rambo, is able to lay down an entire Nazi station. Their ineffectiveness is also evident during the exchange of fire. The enemies react in a very conservative way to the corpse of their companions.After a few seconds of intense searching, they return to their patrols as if nothing happened. The first thing that catches our eye is the very poor design of the AI. A moment later, you could see with the naked eye that the minor bugs are only the tip of the iceberg, and the game itself is broken at the bottom. It did not last long, however, as minor errors and imperfections began to creep into the game. Distracting enemies, avoiding patrols, silent kills – all these mechanics known from similar genre titles, made you feel at home here. The first moments spent with War Mongrels put me in a positive mood for the game and everything indicated that we are dealing with another successful production. Know more: Dragon Ball: The Breakers – Polish trailer presenting the gameplay and the date of closed network tests. Both the line and the animation style perfectly emphasize the heavy atmosphere of the production. Undoubtedly, it is due to the cutscenes, which were made in an absolutely fantastic way. The next pages of the 12-chapter story are discovered with interest and commitment, and the story of a group of our subordinates is captivating. Let me just emphasize that the creators were not afraid to raise difficult issues, for example, the rightness of initiating the Warsaw Uprising. I do not want to reveal too many details about the plot, because it is the strongest asset of War Mongrels. It is the activities for the clandestine armed forces of the Polish Underground State that will be the main driving force behind our activities. They found shelter in the ranks of partisans and the Home Army. In the initial mission, the player takes control of two Wehrmacht soldiers who had to desert by refusing to execute the civilian population. The story takes place on the Eastern Front, where the Soviets pushed the losing army of the Reich out of those areas, including Poland.
So let’s check if the Gliwice studio has coped with the challenge. Both Shadow Tactics: Blades of the Shogun and Desperados III delighted players and reviewers. The best example of how the tactical stealth genre has been modernized are the productions of the Mimimi Games studio. However, let’s remember how intensively the industry is developing, offering more and more opportunities for creators.
And of course it has its justification, because these games represent the same genre. So it took a few materials from War Mongrels to announce the game by Destructive Creations on the web as modern Commandos. We love classics, remasters, reviving old brands and everything that contains the phrase old-school, because it was known that it used to be the times, and now it’s a pity to talk. It is widely known that players are sentimental beasts.